Monday, December 4, 2006

I haven't posted here for almost 2 weeks. Ooops.
Not a big deal. There's not too much to tell anyways.

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First off, I 'm currently getting over a nasty head cold that hit me the other day. I went to work and I shouldn't have, but my co-workers would've been /royally screwed/ if I hadn't, so I toughed it out for one night. I called in sick last night to let myself get better. I'm soooo glad I did, otherwise I bet my cold would've turned into a bronchial or sinus infection, like it usually does. It's still lingering so I'm not out of the woods yet. *crosses fingers*

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I played a bunch of San Andreas the last couple days, and I have unlocked the last city in the game. Some of the missions I had to do to unlock it were ridiculously hard. There was one swimming mission where you have to stay underwater otherwise the guys in the boats cap you. But the keyboard+mouse combo doesn't seem to work properly for swimming, so I kept either floating to the surface, or drowning. Fucking annoying.

Other than that, it's been lots of fun. Though I bet I'll finish it before I know it, and then I'll have no real reason to play anymore. I can't be bothered to play to find all the hidden stuff, to get a 100% completion rate. Looking for gang tags on buildings for hours on end isn't my idea of fun. Nor is diving underwater to find all the clams.

Once I finish the main missions, I'll probably just stop playing the game altogether. I've already got a lot of fun out of it, no need to bleed it dry.

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After I finish San Andreas I'll probably go back to finish some more of Most Wanted. I've had fun playing it, but it's fairly linear so I seem to get bored with it quickly. Though it is quite good if I'm looking for some fun in less than 30 mins.

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As for NWN 2, I've been playing around with different characters, and trying them in the tutorial and first part of the game. I got a little frustrated with my Warlock and his NPCs, when I tried to do some of the quests in the city of Neverwinter. The thief alley part was hard enough, but then I have to take on an army of thieves in a warehouse. With them sneak attacking my party all the time, I'm getting cut to ribbons. The Warlock is good when there is a limited amount of enemies, but when I had to fight around 10-12 of them, he got swamped. His Eldritch Blast is only single target (possibly 2 if the Chain effect hits) and it's 4d6. The thieves make their saving throws or something, and so they take less damage. Or something ... I dunno. There's simply too many of them to fight.

Thus, I've tried some more melee orientated characters so that I can have the NPCs be the "squishies", and I can be up front. The Monk I've made is rather good, and his Flurry of Blows (one extra attack / round) mode is very useful. Plus, his Moon Elf high dexterity has helped his armour class a lot. I think right now he has the highest AC of all the party. But that's also cause I gave him all the +AC items I could.

I think I'll see how he plays out some more. He's not bad in melee, and he's different than my Warlock RP-wise. The warlock is Chaotic Good (leaning to Chaotic Neutral) and the monk is Lawful Good. It's fun to play the opposite alignment for a change. Most times I play the selfish, money grubbing mercenary, or the simply outright evil guy. Plus it's interesting to see the effects on different situations, and the overall effect on the NPC teammates. I think I've already got a better rating with the dwarf fighter than my Warlock does.

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Ryzom's future get's decided on the 5th, so we'll see what happens there. One former employee (fired a long time ago due to layoffs/budget cuts) is trying to collect donations from the players to bid to purchase the game content and engine. In an effort to make the game open source.

It's a bold move, and one that I'd personally like to see succeed if no one actually buys the game from Nevrax, but I think it's ultimately futile. The guy doesn't have the people, nor the resources to work with the code, and no one will be able to host the game, except for a few friends/guildies. So it'll be the same as if the game was closed.

My money is on the game closing for good. It doesn't have a name that attracts attention, nor does it have a lot of current subscribers, so any company looking to buy it will most likely be very hesitant to keep it running. They'd most likely just purchase the game resources and use them to develop their own MMO instead. Start fresh instead of starting with all the negative stuff that bogged down Ryzom in the first place.

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I can't think of what else there is, other than the fact that Smallville was a repeat (again!) and I hope Heroes is good tonight. Oh yeah ... I saw an interesting show on the Discovery Channel called "Mythbusters". They played like 3 episodes back to back. It's 5 people who try and prove/disprove a bunch of movie, TV and urban myths.

The episodes I saw had them testing to see if you could cut one sword in half with another one (you couldn't), if an ejector seat in a car was plausible (it was), if you could jump a huge distance in a car and keep going, a la Dukes of Hazzard (you could jump, but the landing was killer and invariably the car was fucked), and a whack of other myths. It was actually pretty cool. The two main guys are big special effects wizards for Hollywood so they build all kinds of weird contraptions.

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That's about it. Now I'm off to sleep so I won't be too out of it for work tonight.
Later.

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