After reading some more on the Ryzom forums, I'm not too sure I even want to play the trial anymore. It's not like it's costing me anything, but apparently, Nevrax still isn't out of bankruptcy hearings yet. It's some kind of investor thing where Nevrax has to show that they are "on the road to making profits". Apparently, they're not making any now or something.
I'm not sure I even want to bother playing my character at all, since I never know if they will suddenly have to shut the servers down or something. Then all that time will simply be wasted. Half the time I'm just chatting with people and answering questions to help the newbies out anyway.
Hmm ... I really want a good RPG game to come out soon. I think Dark Messiah and Neverwinter Nights 2 are both out this month, but I could be wrong. It seems everything is being delayed recently. MMOs in particular. I know I said before that MMOs aren't really for me, but there's something there that keeps drawing me in. Perhaps it's the massive nature of the gameworlds, and the plethora of exploring that comes with it. Or maybe it's that I'm actually more of a social gamer than I think I am. It's definitely not the combat, nor the amount of hours required to advance your character, that's for sure. Both of those are pretty mindless IMO.
If an MMO could combine FPS twitch combat and RPG stats, it might work. I recently read a person's comment on the same idea. His thought was that the player aims the shots, but the character's stats and equipment determine the damage, etc. He also said character stats could affect things like the steadiness of the targeting reticule, like when a player shoots a bow. If his character's stats aren't great, he might be too weak to pull the bow back effectively, so his aim wavers (something the player has to compensate for) and his range might be far less. A little like Oblivion, but in an MMO setting.
It makes me think of Spellborn, as it's coming out sometime this winter (betting Jan-Mar next year). But I'm not sure if the developers have the money, nor the know-how to get around lag/ping problems and twitch combat. And their design for PvP battles for areas might become nothing more than lag-fests, similar to Planetside. But, who knows .... maybe they'll pull it off.
I'm sure most MMO veterans would hate the idea of twitch style combat, or anything to do with making "time invested" not the defining factor for a character's power. That's probably one other thing that pisses me off about MMOs. It doesn't usually matter how good the player is, it's all about how much time they've spent playing. I like things to be more like an FPS. Reflexes make a big difference. But so does tactics, and situational awareness. It doesn't matter how good I am, if I run into a group of 3+ enemy players, I'm usually dead pretty quick. But if I find a good spot to camp from, those same 3 players could be easy pickings for me.
But, to each his own, I guess.